![]() ![]() Stamina updated for all the players based on age, height, weight and position (NEW) Passing attributes reworked based on various advanced passing stats (NEW) Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections (NEW) Driving layup, draw foul, post fade/hook updated based on real-life stats New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency (NEW) Free Throw rating update for all the player based on the last two years (or 100 FTs if they had less than 100 the past 2 years) Close/Mid/3pt attributes updated with new formulas that take into account % and volume Play discipline tendency reworked based on the style of the players (NEW)ģ. Steal, foul, play-passing lanes (NEW) and block tendency rescaled based on real-life stats Charge, hard foul and shot contest tendency updated and globally increased Hook and fade-away shots tracked, rescaled and fixed to turn to the shoulder of the player not the hand (these tendencies are backwards) All post up and post moves ( NEW) tendencies updated Iso tendencies are now based on real-life isolation stats "RollvsPop" tendency rescaled based on Pick&roll and pick&pop possessions played ![]() "Spot Up vs Cut" tendency reworked based on the role and the of the players, now they'll behave correctly in transition situations, shooters will stay behind the arc while bigs will attack the rim Dish to the open tendency (and the other passing tendencies) rescaled and globally increased for more drive-and-kicks and extra-pass situations Dribble and driving dribble tendencies reworked in order to assure better game flow (NEW) ![]() All players size up's scaled to 100 between size up, hesitation and no-setup move in order to have less random dribbling New crash tendency formula based on height and weight (NEW) Triple threat jab, pump fake, and idle all globally scaled using 50 scale, with less jabs and more fakes (NEW) New alley-oop (pass and dunk) tendencies based on real-life stats Dunk tendencies (standing, driving, flashy) reworked ![]() Drive tendencies corrected with a new scale with a general decrease in order to prevent the CPU from driving every possession Eurostep, hopstep, spin laypus and stepthrough all updated based on the tendency by the players to use them IRL Pullups, stepbacks (mid and 3pt), floaters, alley oops (dunks and passes), spin jumpers (NEW) and bank shots (NEW) have been tracked and corrected based on attempted on 36 minuts by all the players Shot under the basket/close/mid/3pt corrected based on real life shot distrubution, this implies less close 4-feet jumpers and mid-range shots (excluding specialists) with more three pointers in order to replicate real modern basketball (and new formulas for spotup and offscreen mid/3pt shots)ĭetailed shot zones (close left/right/center, mid left/left-center/center/etc.) updated and scaled to 100 based on shot distribution (NEW) Shot and touch tendencies updated based on offensive impact on offense ALL TRANSACTIONS (all rookies, transactions and coaches have been added)Īll transactions are up to date including new rookies, new trades (Russell Westbrook in Lakers, Ricky Rubio in Cavs, Steven Adams in Memphis, Kemba Walker in OKC, etc.)Ģ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |